![]() There’s a chance you’re flung to an entirely different location and ejected from play permanently. Hopping into a teleporter requires you grumble a prayer to Mork and hope you end up closer to the ball. It’s as unpredictable as that tackle your Gutter Runner is attempting on the Ogre. On the downside, this can result in plays lasting anywhere between 40 and 90 minutes. This fosters a sudden-death tension that fuels the frantic search for the ball, emphasizing the do-or-die attitude literally stitched into the narrative. Ridiculously, the whole match is only played to a single touchdown. I don’t actually know if Old World balls are made from the flesh of squigs, but they should be. You field teams of mixed races, something foreign and outside the spirit of every other Games Workshop title, as you thrash about the dungeon bashing skulls and searching through treasure chests for that spiked squig-skin. ![]() It utilizes all of the rules of Blood Bowl proper, but it adds in bouncing balls off walls, teleporting unpredictably between rooms, explosive traps, and a hidden ball.
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